* When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the ''Hex: Undying'' Totem, including any accumulated Tokens, disabling ''Hex: Undying'' instead.Ĭreative, enterprising, and analytical, Felix Richter is an eccentric architect with a unique vision who won several designs awards, including but not limited to the Swiss Architect Medal and the German National Design Award. The Auras of Survivors within '''2'''/'''3'''/'''4''' '''metres''' of any Dull Totem are revealed to you. ''All effects of the '''Hex Perk''' persist until its Hex Totem is cleansed or blessed.''Ī Hex which maintains the vile powers that flow throughout the Trial. * Whenever a Survivor loses a Health State by any means and thus enters the Injured State or the Dying State, ''Hex: Blood Favour'' calls upon The Entity to block all Pallets within '''24'''/'''28'''/'''32''' '''metres''' of that Survivor's location from being pulled down for the next '''15 seconds'''. ''Dragon's Grip'' has a cool-down of '''120'''/'''100'''/'''80''' '''seconds'''.Ī Hex that gains the favour of The Entity when blood is spilt. * The first Survivor interacting with the damaged Generator will scream, revealing their location for '''4 seconds''', and suffer from the '''''Exposed''''' '''Status Effect''' for '''60 seconds'''. Performing the ''Damage Generator'' Action on a Generator activates ''Dragon's Grip'' for the next '''30 seconds''': When either the Chain Rush Window closes or the final Lethal Rush with all Tokens are consumed, The Blight enters Fatigue and begins recharging the Tokens.
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